class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
this.load.image('wizball', 'assets/sprites/wizball.png');
}
create ()
{
this.cameras.main.centerOn(0, 0);
const wizball = this.physics.add.staticImage(0, 0, 'wizball')
.setCircle(45);
const balls = this.physics.add.group({
bounceX: 1,
bounceY: 1
});
balls.createMultiple({
quantity: 6,
key: 'ball',
frame: [ 0, 1, 2, 3, 4 ]
});
Phaser.Actions.PlaceOnCircle(balls.getChildren(), { x: 0, y: 0, radius: 300 });
for (const ball of balls.getChildren())
{
ball.setCircle(8);
this.physics.moveToObject(ball, wizball, 100);
}
this.physics.add.collider(wizball, balls);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
this.load.image('wizball', 'assets/sprites/wizball.png');
}
create ()
{
this.cameras.main.centerOn(0, 0);
const wizball = this.physics.add.staticImage(0, 0, 'wizball')
.setCircle(45);
const balls = this.physics.add.group({
bounceX: 1,
bounceY: 1
});
balls.createMultiple({
quantity: 6,
key: 'ball',
frame: [ 0, 1, 2, 3, 4 ]
});
Phaser.Actions.PlaceOnCircle(balls.getChildren(), { x: 0, y: 0, radius: 300 });
for (const ball of balls.getChildren())
{
ball.setCircle(8);
this.physics.moveToObject(ball, wizball, 100);
}
this.physics.add.collider(wizball, balls);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);