class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 }); this.load.image('wizball', 'assets/sprites/wizball.png'); } create () { this.cameras.main.centerOn(0, 0); const globe = this.physics.add.staticImage(0, 0, 'wizball') .setCircle(45); const balls = this.physics.add.group({ defaultKey: 'ball', bounceX: 1, bounceY: 1 }); balls.defaults.setVelocityX = 100; balls.defaults.setVelocityY = 100; let created; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 0 }); Phaser.Actions.PlaceOnCircle(created, { x: -200, y: -200, radius: 50 }); balls.defaults.setVelocityX = -100; balls.defaults.setVelocityY = 100; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 1 }); Phaser.Actions.PlaceOnCircle(created, { x: 400, y: -400, radius: 50 }); balls.defaults.setVelocityX = -100; balls.defaults.setVelocityY = -100; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 2 }); Phaser.Actions.PlaceOnCircle(created, { x: 600, y: 600, radius: 50 }); balls.defaults.setVelocityX = 100; balls.defaults.setVelocityY = -100; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 3 }); Phaser.Actions.PlaceOnCircle(created, { x: -800, y: 800, radius: 50 }); for (const ball of balls.getChildren()) { ball.setCircle(8); } this.physics.add.collider(globe, balls); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 }); this.load.image('wizball', 'assets/sprites/wizball.png'); } create () { this.cameras.main.centerOn(0, 0); const globe = this.physics.add.staticImage(0, 0, 'wizball') .setCircle(45); const balls = this.physics.add.group({ defaultKey: 'ball', bounceX: 1, bounceY: 1 }); balls.defaults.setVelocityX = 100; balls.defaults.setVelocityY = 100; let created; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 0 }); Phaser.Actions.PlaceOnCircle(created, { x: -200, y: -200, radius: 50 }); balls.defaults.setVelocityX = -100; balls.defaults.setVelocityY = 100; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 1 }); Phaser.Actions.PlaceOnCircle(created, { x: 400, y: -400, radius: 50 }); balls.defaults.setVelocityX = -100; balls.defaults.setVelocityY = -100; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 2 }); Phaser.Actions.PlaceOnCircle(created, { x: 600, y: 600, radius: 50 }); balls.defaults.setVelocityX = 100; balls.defaults.setVelocityY = -100; created = balls.createMultiple({ quantity: 20, key: balls.defaultKey, frame: 3 }); Phaser.Actions.PlaceOnCircle(created, { x: -800, y: 800, radius: 50 }); for (const ball of balls.getChildren()) { ball.setCircle(8); } this.physics.add.collider(globe, balls); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);