class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); const x = 100; let y = 100; for (let i = 0; i < 64; i++) { const image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); this.input.setDraggable(image); y += 6; } // A drop zone positioned at 600x300 with a circular drop zone 128px in radius const zone = this.add.zone(600, 300).setCircleDropZone(128); // Just a visual display of the drop zone const graphics = this.add.graphics(); graphics.lineStyle(2, 0xffff00); graphics.strokeCircle(zone.x, zone.y, zone.input.hitArea.radius); this.input.on('dragstart', function (pointer, gameObject) { this.children.bringToTop(gameObject); }, this); this.input.on('drag', (pointer, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; }); this.input.on('dragenter', (pointer, gameObject, dropZone) => { graphics.clear(); graphics.lineStyle(2, 0x00ffff); graphics.strokeCircle(zone.x, zone.y, zone.input.hitArea.radius); }); this.input.on('dragleave', (pointer, gameObject, dropZone) => { graphics.clear(); graphics.lineStyle(2, 0xffff00); graphics.strokeCircle(zone.x, zone.y, zone.input.hitArea.radius); }); this.input.on('drop', (pointer, gameObject, dropZone) => { gameObject.x = dropZone.x; gameObject.y = dropZone.y; gameObject.input.enabled = false; }); this.input.on('dragend', (pointer, gameObject, dropped) => { if (!dropped) { gameObject.x = gameObject.input.dragStartX; gameObject.y = gameObject.input.dragStartY; } }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); const x = 100; let y = 100; for (let i = 0; i < 64; i++) { const image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); this.input.setDraggable(image); y += 6; } // A drop zone positioned at 600x300 with a circular drop zone 128px in radius const zone = this.add.zone(600, 300).setCircleDropZone(128); // Just a visual display of the drop zone const graphics = this.add.graphics(); graphics.lineStyle(2, 0xffff00); graphics.strokeCircle(zone.x, zone.y, zone.input.hitArea.radius); this.input.on('dragstart', function (pointer, gameObject) { this.children.bringToTop(gameObject); }, this); this.input.on('drag', (pointer, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; }); this.input.on('dragenter', (pointer, gameObject, dropZone) => { graphics.clear(); graphics.lineStyle(2, 0x00ffff); graphics.strokeCircle(zone.x, zone.y, zone.input.hitArea.radius); }); this.input.on('dragleave', (pointer, gameObject, dropZone) => { graphics.clear(); graphics.lineStyle(2, 0xffff00); graphics.strokeCircle(zone.x, zone.y, zone.input.hitArea.radius); }); this.input.on('drop', (pointer, gameObject, dropZone) => { gameObject.x = dropZone.x; gameObject.y = dropZone.y; gameObject.input.enabled = false; }); this.input.on('dragend', (pointer, gameObject, dropped) => { if (!dropped) { gameObject.x = gameObject.input.dragStartX; gameObject.y = gameObject.input.dragStartY; } }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 600, scene: Example }; const game = new Phaser.Game(config);