class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('mushroom', 'assets/particles/glass.png'); } create () { // top left, top right, bottom left, bottom right // Different colors per corner, blended together this.add.image(200, 300, 'mushroom'); this.add.image(400, 300, 'mushroom').setTint(0xff00ff); this.add.image(600, 300, 'mushroom').setTintFill(0xff00ff); // Vertical tint from top to bottom (red on the top, blue on the bottom) // this.add.image(400, 300, 'mushroom').setScale(16).setTint(0xff0000, 0xff0000, 0x0000ff, 0x0000ff); // Horizontal tint from left to right (red on the left, blue on the right) // this.add.image(400, 300, 'mushroom').setScale(16).setTint(0xff0000, 0x0000ff, 0xff0000, 0x0000ff); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('mushroom', 'assets/particles/glass.png'); } create () { // top left, top right, bottom left, bottom right // Different colors per corner, blended together this.add.image(200, 300, 'mushroom'); this.add.image(400, 300, 'mushroom').setTint(0xff00ff); this.add.image(600, 300, 'mushroom').setTintFill(0xff00ff); // Vertical tint from top to bottom (red on the top, blue on the bottom) // this.add.image(400, 300, 'mushroom').setScale(16).setTint(0xff0000, 0xff0000, 0x0000ff, 0x0000ff); // Horizontal tint from left to right (red on the left, blue on the right) // this.add.image(400, 300, 'mushroom').setScale(16).setTint(0xff0000, 0x0000ff, 0xff0000, 0x0000ff); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: [ Example ] }; const game = new Phaser.Game(config);