class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('phaser', 'assets/sprites/phaser2.png'); this.load.image('checker', 'assets/pics/checker.png'); } create () { this.add.image(400, 300, 'checker'); const bunny = this.add.image(400, 300, 'bunny'); const phaser = this.make.sprite({ x: 400, y: 300, key: 'phaser', add: false }); bunny.mask = new Phaser.Display.Masks.BitmapMask(phaser); this.input.on('pointermove', (pointer) => { phaser.x = pointer.x; phaser.y = pointer.y; }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('phaser', 'assets/sprites/phaser2.png'); this.load.image('checker', 'assets/pics/checker.png'); } create () { this.add.image(400, 300, 'checker'); const bunny = this.add.image(400, 300, 'bunny'); const phaser = this.make.sprite({ x: 400, y: 300, key: 'phaser', add: false }); bunny.mask = new Phaser.Display.Masks.BitmapMask(phaser); this.input.on('pointermove', (pointer) => { phaser.x = pointer.x; phaser.y = pointer.y; }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);