class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic', 'assets/pics/rick-and-morty-by-sawuinhaff-da64e7y.png'); } create () { const image = this.add.image(400, 300, 'pic'); const shape = this.make.graphics(); // Create a hash shape Graphics object shape.fillStyle(0xffffff); // You have to begin a path for a Geometry mask to work shape.beginPath(); shape.fillRect(50, 0, 50, 300); shape.fillRect(175, 0, 50, 300); shape.fillRect(0, 75, 275, 50); shape.fillRect(0, 200, 275, 50); const mask = shape.createGeometryMask(); image.setMask(mask); this.input.on('pointermove', function (pointer) { shape.x = pointer.x - 140; shape.y = pointer.y - 140; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic', 'assets/pics/rick-and-morty-by-sawuinhaff-da64e7y.png'); } create () { const image = this.add.image(400, 300, 'pic'); const shape = this.make.graphics(); // Create a hash shape Graphics object shape.fillStyle(0xffffff); // You have to begin a path for a Geometry mask to work shape.beginPath(); shape.fillRect(50, 0, 50, 300); shape.fillRect(175, 0, 50, 300); shape.fillRect(0, 75, 275, 50); shape.fillRect(0, 200, 275, 50); const mask = shape.createGeometryMask(); image.setMask(mask); this.input.on('pointermove', function (pointer) { shape.x = pointer.x - 140; shape.y = pointer.y - 140; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);