class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pic', 'assets/pics/rick-and-morty-by-sawuinhaff-da64e7y.png');
}
create ()
{
const image = this.add.image(400, 300, 'pic');
const shape = this.make.graphics();
// Create a hash shape Graphics object
shape.fillStyle(0xffffff);
// You have to begin a path for a Geometry mask to work
shape.beginPath();
shape.fillRect(50, 0, 50, 300);
shape.fillRect(175, 0, 50, 300);
shape.fillRect(0, 75, 275, 50);
shape.fillRect(0, 200, 275, 50);
const mask = shape.createGeometryMask();
image.setMask(mask);
this.input.on('pointermove', function (pointer) {
shape.x = pointer.x - 140;
shape.y = pointer.y - 140;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pic', 'assets/pics/rick-and-morty-by-sawuinhaff-da64e7y.png');
}
create ()
{
const image = this.add.image(400, 300, 'pic');
const shape = this.make.graphics();
// Create a hash shape Graphics object
shape.fillStyle(0xffffff);
// You have to begin a path for a Geometry mask to work
shape.beginPath();
shape.fillRect(50, 0, 50, 300);
shape.fillRect(175, 0, 50, 300);
shape.fillRect(0, 75, 275, 50);
shape.fillRect(0, 200, 275, 50);
const mask = shape.createGeometryMask();
image.setMask(mask);
this.input.on('pointermove', function (pointer) {
shape.x = pointer.x - 140;
shape.y = pointer.y - 140;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};
const game = new Phaser.Game(config);