class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic1', 'assets/pics/alex-bear.png'); this.load.image('pic2', 'assets/pics/coma-zero-gravity.png'); this.load.image('pic3', 'assets/pics/cougar-face-of-nature.png'); this.load.image('pic4', 'assets/pics/cougar-sanity-train.png'); } create () { const image1 = this.add.image(0, 0, 'pic1').setOrigin(0); const image2 = this.add.image(320, 0, 'pic2').setOrigin(0); const image3 = this.add.image(0, 256, 'pic3').setOrigin(0); const image4 = this.add.image(320, 256, 'pic4').setOrigin(0); const shape = this.make.graphics(); // Create a hash shape Graphics object shape.fillStyle(0xffffff); // You have to begin a path for a Geometry mask to work shape.beginPath(); shape.fillRect(50, 0, 50, 300); shape.fillRect(175, 0, 50, 300); shape.fillRect(0, 75, 275, 50); shape.fillRect(0, 200, 275, 50); const mask = shape.createGeometryMask(); image1.setMask(mask); image2.setMask(mask); image3.setMask(mask); image4.setMask(mask); this.input.on('pointermove', function (pointer) { shape.x = pointer.x - 140; shape.y = pointer.y - 140; }); } } const config = { type: Phaser.AUTO, width: 640, height: 512, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic1', 'assets/pics/alex-bear.png'); this.load.image('pic2', 'assets/pics/coma-zero-gravity.png'); this.load.image('pic3', 'assets/pics/cougar-face-of-nature.png'); this.load.image('pic4', 'assets/pics/cougar-sanity-train.png'); } create () { const image1 = this.add.image(0, 0, 'pic1').setOrigin(0); const image2 = this.add.image(320, 0, 'pic2').setOrigin(0); const image3 = this.add.image(0, 256, 'pic3').setOrigin(0); const image4 = this.add.image(320, 256, 'pic4').setOrigin(0); const shape = this.make.graphics(); // Create a hash shape Graphics object shape.fillStyle(0xffffff); // You have to begin a path for a Geometry mask to work shape.beginPath(); shape.fillRect(50, 0, 50, 300); shape.fillRect(175, 0, 50, 300); shape.fillRect(0, 75, 275, 50); shape.fillRect(0, 200, 275, 50); const mask = shape.createGeometryMask(); image1.setMask(mask); image2.setMask(mask); image3.setMask(mask); image4.setMask(mask); this.input.on('pointermove', function (pointer) { shape.x = pointer.x - 140; shape.y = pointer.y - 140; }); } } const config = { type: Phaser.AUTO, width: 640, height: 512, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);