var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var wall;
var sprite;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('flectrum', 'assets/sprites/flectrum.png');
}
function create ()
{
wall = this.physics.add.image(200, 300, 'flectrum').setImmovable();
sprite = this.physics.add.image(500, 300, 'mushroom').setVelocity(-100, 0).setBounce(1).setCollideWorldBounds(true);
}
function update ()
{
this.physics.world.collide(wall, sprite, function () {
console.log('hit?');
});
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var wall;
var sprite;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('flectrum', 'assets/sprites/flectrum.png');
}
function create ()
{
wall = this.physics.add.image(200, 300, 'flectrum').setImmovable();
sprite = this.physics.add.image(500, 300, 'mushroom').setVelocity(-100, 0).setBounce(1).setCollideWorldBounds(true);
}
function update ()
{
this.physics.world.collide(wall, sprite, function () {
console.log('hit?');
});
}