class Example extends Phaser.Scene { cursors; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.createAnims(); this.add.image(400, 300, 'sky'); this.platforms = this.physics.add.staticGroup(); this.platforms.create(400, 568, 'ground').setScale(2).refreshBody(); this.platforms.create(400, 400, 'ground').setScale(2, 1).refreshBody(); this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.cursors = this.input.keyboard.createCursorKeys(); this.stars = this.physics.add.group({ allowGravity: false, bounceX: 1, bounceY: 1, collideWorldBounds: true, velocityY: -100 }); this.stars.createMultiple([ { key: 'star', quantity: 5, setXY: { x: 200, y: 300, stepX: 100 } }, { key: 'star', quantity: 5, setXY: { x: 200, y: 500, stepX: 100 } } ]); this.physics.add.collider( this.player, this.platforms, null, (player, platform) => { return player.body.velocity.y >= 0; }); this.physics.add.collider(this.stars, this.platforms); this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this); } update () { const { left, right, up } = this.cursors; if (left.isDown) { this.player.setVelocityX(-160); this.player.anims.play('left', true); } else if (right.isDown) { this.player.setVelocityX(160); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-330); } } createAnims () { this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); } collectStar (player, star) { star.disableBody(true, true); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { cursors; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.createAnims(); this.add.image(400, 300, 'sky'); this.platforms = this.physics.add.staticGroup(); this.platforms.create(400, 568, 'ground').setScale(2).refreshBody(); this.platforms.create(400, 400, 'ground').setScale(2, 1).refreshBody(); this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.cursors = this.input.keyboard.createCursorKeys(); this.stars = this.physics.add.group({ allowGravity: false, bounceX: 1, bounceY: 1, collideWorldBounds: true, velocityY: -100 }); this.stars.createMultiple([ { key: 'star', quantity: 5, setXY: { x: 200, y: 300, stepX: 100 } }, { key: 'star', quantity: 5, setXY: { x: 200, y: 500, stepX: 100 } } ]); this.physics.add.collider( this.player, this.platforms, null, (player, platform) => { return player.body.velocity.y >= 0; }); this.physics.add.collider(this.stars, this.platforms); this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this); } update () { const { left, right, up } = this.cursors; if (left.isDown) { this.player.setVelocityX(-160); this.player.anims.play('left', true); } else if (right.isDown) { this.player.setVelocityX(160); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-330); } } createAnims () { this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); } collectStar (player, star) { star.disableBody(true, true); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: Example }; const game = new Phaser.Game(config);