class Example extends Phaser.Scene { platform; cursors; ground; stars; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.add.image(400, 300, 'sky'); this.ground = this.physics.add.staticImage(400, 568, 'ground').setScale(2).refreshBody(); this.platform = this.physics.add.image(400, 400, 'ground'); this.platform.setImmovable(true); this.platform.body.allowGravity = false; this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); this.cursors = this.input.keyboard.createCursorKeys(); this.stars = this.physics.add.group({ key: 'star', frameQuantity: 12, maxSize: 12, active: false, visible: false, enable: false, collideWorldBounds: true, bounceX: 0.5, bounceY: 0.5, dragX: 30, dragY: 0 }); this.physics.add.collider( this.player, this.platform, (player, platform) => { if (player.body.touching.up && platform.body.touching.down) { this.createStar( player.body.center.x, platform.body.top - 16, player.body.velocity.x, player.body.velocity.y * -3 ); } }); this.physics.add.collider(this.player, this.ground); this.physics.add.collider(this.stars, this.ground); this.physics.add.collider(this.stars, this.platform); this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this); } update () { if (this.cursors.left.isDown) { this.player.setVelocityX(-180); this.player.anims.play('left', true); } else if (this.cursors.right.isDown) { this.player.setVelocityX(180); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (this.cursors.up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-360); } } collectStar (player, star) { star.disableBody(true, true); } createStar (x, y, vx, vy) { const star = this.stars.get(); if (!star) { return; } star .enableBody(true, x, y, true, true) .setVelocity(vx, vy); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { platform; cursors; ground; stars; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.add.image(400, 300, 'sky'); this.ground = this.physics.add.staticImage(400, 568, 'ground').setScale(2).refreshBody(); this.platform = this.physics.add.image(400, 400, 'ground'); this.platform.setImmovable(true); this.platform.body.allowGravity = false; this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); this.cursors = this.input.keyboard.createCursorKeys(); this.stars = this.physics.add.group({ key: 'star', frameQuantity: 12, maxSize: 12, active: false, visible: false, enable: false, collideWorldBounds: true, bounceX: 0.5, bounceY: 0.5, dragX: 30, dragY: 0 }); this.physics.add.collider( this.player, this.platform, (player, platform) => { if (player.body.touching.up && platform.body.touching.down) { this.createStar( player.body.center.x, platform.body.top - 16, player.body.velocity.x, player.body.velocity.y * -3 ); } }); this.physics.add.collider(this.player, this.ground); this.physics.add.collider(this.stars, this.ground); this.physics.add.collider(this.stars, this.platform); this.physics.add.overlap(this.player, this.stars, this.collectStar, null, this); } update () { if (this.cursors.left.isDown) { this.player.setVelocityX(-180); this.player.anims.play('left', true); } else if (this.cursors.right.isDown) { this.player.setVelocityX(180); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (this.cursors.up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-360); } } collectStar (player, star) { star.disableBody(true, true); } createStar (x, y, vx, vy) { const star = this.stars.get(); if (!star) { return; } star .enableBody(true, x, y, true, true) .setVelocity(vx, vy); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } }, scene: Example }; const game = new Phaser.Game(config);