Collision Event

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('block', 'assets/sprites/block.png');
    }

    create ()
    {
        const blockA = this.matter.add.image(0, 300, 'block').setBounce(1).setFriction(0);

        const blockB = this.matter.add.image(600, 300, 'block').setStatic(true);

        blockA.setVelocityX(10);

        this.matter.world.on('collisionstart', (event, bodyA, bodyB) =>
        {

            bodyA.gameObject.setTint(0xff0000);
            bodyB.gameObject.setTint(0x00ff00);

        });
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#1b1464',
    parent: 'phaser-example',
    physics: {
        default: 'matter',
        matter: {
            gravity: {
                x: 0,
                y: 0
            }
        }
    },
    scene: Example
};

const game = new Phaser.Game(config);