var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var group = this.physics.add.group({ angularAcceleration: 60 });
group.create(100, 200, 'block');
group.create(500, 200, 'block');
group.create(300, 400, 'block');
group.create(600, 300, 'block');
// After 6 seconds, slow them down again.
this.time.delayedCall(6000, function ()
{
group.children.iterateLocal('setAngularAcceleration', 0);
group.children.iterateLocal('setAngularDrag', 60);
});
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var group = this.physics.add.group({ angularAcceleration: 60 });
group.create(100, 200, 'block');
group.create(500, 200, 'block');
group.create(300, 400, 'block');
group.create(600, 300, 'block');
// After 6 seconds, slow them down again.
this.time.delayedCall(6000, function ()
{
group.children.iterateLocal('setAngularAcceleration', 0);
group.children.iterateLocal('setAngularDrag', 60);
});
}