var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('atari', 'assets/sprites/atari130xe.png'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); } function create () { var atari = this.physics.add.image(200, 400, 'atari').setImmovable(true); // In this example the new collision box is smaller than the original sprite // 220x104 original size, 110x52 new size, the 'true' argument means "center it on the gameobject" atari.setSize(110, 52, true); // And this sprite will collide with it var mushroom1 = this.physics.add.image(700, 350, 'mushroom'); var mushroom2 = this.physics.add.image(200, 50, 'mushroom'); mushroom1.setVelocity(-100, 0); mushroom2.setVelocity(0, 100); this.physics.add.collider(atari, [mushroom1, mushroom2 ]); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('atari', 'assets/sprites/atari130xe.png'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); } function create () { var atari = this.physics.add.image(200, 400, 'atari').setImmovable(true); // In this example the new collision box is smaller than the original sprite // 220x104 original size, 110x52 new size, the 'true' argument means "center it on the gameobject" atari.setSize(110, 52, true); // And this sprite will collide with it var mushroom1 = this.physics.add.image(700, 350, 'mushroom'); var mushroom2 = this.physics.add.image(200, 50, 'mushroom'); mushroom1.setVelocity(-100, 0); mushroom2.setVelocity(0, 100); this.physics.add.collider(atari, [mushroom1, mushroom2 ]); }