var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1d1d1d',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
enableSleeping: true
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ball', 'assets/sprites/pangball.png');
}
function create ()
{
this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true);
// Add in a stack of balls
for (var i = 0; i < 64; i++)
{
var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball');
ball.setCircle();
ball.setFriction(0.005);
ball.setBounce(1);
}
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1d1d1d',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
enableSleeping: true
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ball', 'assets/sprites/pangball.png');
}
function create ()
{
this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true);
// Add in a stack of balls
for (var i = 0; i < 64; i++)
{
var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball');
ball.setCircle();
ball.setFriction(0.005);
ball.setBounce(1);
}
}