var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1d1d1d',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
y: 0.05
},
debug: true
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('crate', 'assets/sprites/crate.png');
this.load.image('crate32', 'assets/sprites/crate32.png');
}
function create ()
{
this.matter.world.setBounds();
// Increase the solver steps from the default to aid with the stack
this.matter.world.engine.positionIterations = 30;
this.matter.world.engine.velocityIterations = 30;
var stack = this.matter.add.imageStack('crate32', null, 300, 50, 5, 18, 30, 0, { _mass: 0.5 });
this.matter.add.mouseSpring();
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1d1d1d',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
y: 0.05
},
debug: true
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('crate', 'assets/sprites/crate.png');
this.load.image('crate32', 'assets/sprites/crate32.png');
}
function create ()
{
this.matter.world.setBounds();
// Increase the solver steps from the default to aid with the stack
this.matter.world.engine.positionIterations = 30;
this.matter.world.engine.velocityIterations = 30;
var stack = this.matter.add.imageStack('crate32', null, 300, 50, 5, 18, 30, 0, { _mass: 0.5 });
this.matter.add.mouseSpring();
}