var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
scale: 0
},
plugins: {
attractors: true
}
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('sun', 'assets/tests/space/sun.png');
this.load.image('alien', 'assets/sprites/space-baddie.png');
}
function create ()
{
// You can enable the Attractors plugin either via the game config (see above), or explicitly in code:
// this.matter.enableAttractorPlugin();
this.matter.world.setBounds();
this.matter.add.imageStack('alien', null, 0, 500, 50, 2, 0, 0, {
mass: 1,
ignorePointer: true
});
var sun = this.matter.add.image(400, 200, 'sun', null, {
shape: {
type: 'circle',
radius: 64
},
plugin: {
attractors: [
function (bodyA, bodyB) {
return {
x: (bodyA.position.x - bodyB.position.x) * 0.000001,
y: (bodyA.position.y - bodyB.position.y) * 0.000001
};
}
]
}
});
this.matter.add.mouseSpring();
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
scale: 0
},
plugins: {
attractors: true
}
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('sun', 'assets/tests/space/sun.png');
this.load.image('alien', 'assets/sprites/space-baddie.png');
}
function create ()
{
// You can enable the Attractors plugin either via the game config (see above), or explicitly in code:
// this.matter.enableAttractorPlugin();
this.matter.world.setBounds();
this.matter.add.imageStack('alien', null, 0, 500, 50, 2, 0, 0, {
mass: 1,
ignorePointer: true
});
var sun = this.matter.add.image(400, 200, 'sun', null, {
shape: {
type: 'circle',
radius: 64
},
plugin: {
attractors: [
function (bodyA, bodyB) {
return {
x: (bodyA.position.x - bodyB.position.x) * 0.000001,
y: (bodyA.position.y - bodyB.position.y) * 0.000001
};
}
]
}
});
this.matter.add.mouseSpring();
}