var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var block;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
function create ()
{
block = this.matter.add.image(50, 0, 'block');
block.setFrictionAir(0.001);
block.setBounce(0.6);
var ground = this.matter.add.image(400, 400, 'platform', null, { isStatic: true });
ground.setScale(2, 0.5);
ground.setAngle(10);
ground.setFriction(0);
}
function update ()
{
if (block.y > 600)
{
block.setPosition(50, 0);
block.setVelocity(0, 0);
}
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var block;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
function create ()
{
block = this.matter.add.image(50, 0, 'block');
block.setFrictionAir(0.001);
block.setBounce(0.6);
var ground = this.matter.add.image(400, 400, 'platform', null, { isStatic: true });
ground.setScale(2, 0.5);
ground.setAngle(10);
ground.setFriction(0);
}
function update ()
{
if (block.y > 600)
{
block.setPosition(50, 0);
block.setVelocity(0, 0);
}
}