var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var ship; var cursors; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ship', 'assets/sprites/x2kship.png'); this.load.atlas('space', 'assets/tests/space/space.png', 'assets/tests/space/space.json'); } function create () { ship = this.matter.add.image(400, 300, 'ship'); var particles = this.add.particles('space'); var emitter = particles.createEmitter({ frame: 'blue', speed: { onEmit: function (particle, key, t, value) { return ship.body.speed; } }, lifespan: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 20000; } }, alpha: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 1000; } }, scale: { start: 1.0, end: 0 }, blendMode: 'ADD' }); ship.setFixedRotation(); ship.setAngle(270); ship.setFrictionAir(0.05); ship.setMass(30); emitter.startFollow(ship); this.matter.world.setBounds(0, 0, 800, 600); cursors = this.input.keyboard.createCursorKeys(); } function update () { if (cursors.left.isDown) { ship.thrustLeft(0.1); } else if (cursors.right.isDown) { ship.thrustRight(0.1); } if (cursors.up.isDown) { ship.thrust(0.1); } else if (cursors.down.isDown) { ship.thrustBack(0.1); } }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var ship; var cursors; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ship', 'assets/sprites/x2kship.png'); this.load.atlas('space', 'assets/tests/space/space.png', 'assets/tests/space/space.json'); } function create () { ship = this.matter.add.image(400, 300, 'ship'); var particles = this.add.particles('space'); var emitter = particles.createEmitter({ frame: 'blue', speed: { onEmit: function (particle, key, t, value) { return ship.body.speed; } }, lifespan: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 20000; } }, alpha: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 1000; } }, scale: { start: 1.0, end: 0 }, blendMode: 'ADD' }); ship.setFixedRotation(); ship.setAngle(270); ship.setFrictionAir(0.05); ship.setMass(30); emitter.startFollow(ship); this.matter.world.setBounds(0, 0, 800, 600); cursors = this.input.keyboard.createCursorKeys(); } function update () { if (cursors.left.isDown) { ship.thrustLeft(0.1); } else if (cursors.right.isDown) { ship.thrustRight(0.1); } if (cursors.up.isDown) { ship.thrust(0.1); } else if (cursors.down.isDown) { ship.thrustBack(0.1); } }