var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var image; var cursors; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { image = this.matter.add.image(400, 300, 'block'); this.matter.add.image(700, 200, 'block').setBounce(0.6); this.matter.add.image(100, 500, 'block').setBounce(0.6); this.matter.world.setBounds(0, 0, 800, 600); cursors = this.input.keyboard.createCursorKeys(); } function update () { if (cursors.left.isDown) { image.setVelocityX(-10); } else if (cursors.right.isDown) { image.setVelocityX(10); } else { image.setVelocityX(0); } if (cursors.up.isDown) { image.setVelocityY(-10); } else if (cursors.down.isDown) { image.setVelocityY(10); } else { image.setVelocityY(0); } }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var image; var cursors; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { image = this.matter.add.image(400, 300, 'block'); this.matter.add.image(700, 200, 'block').setBounce(0.6); this.matter.add.image(100, 500, 'block').setBounce(0.6); this.matter.world.setBounds(0, 0, 800, 600); cursors = this.input.keyboard.createCursorKeys(); } function update () { if (cursors.left.isDown) { image.setVelocityX(-10); } else if (cursors.right.isDown) { image.setVelocityX(10); } else { image.setVelocityX(0); } if (cursors.up.isDown) { image.setVelocityY(-10); } else if (cursors.down.isDown) { image.setVelocityY(10); } else { image.setVelocityY(0); } }