var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA' }); }, preload: function () { this.load.image('ball1', 'assets/sprites/pangball.png'); }, create: function () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); for (var i = 0; i < 64; i++) { var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball1'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } this.input.once('pointerdown', function (event) { this.scene.transition({ target: 'sceneB', duration: 2000 }); }, this); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB' }); }, preload: function () { this.load.image('ball2', 'assets/sprites/shinyball.png'); }, create: function () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); for (var i = 0; i < 64; i++) { var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball2'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } this.input.once('pointerdown', function (event) { this.scene.transition({ target: 'sceneA', duration: 2000 }); }, this); } }); var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB ], physics: { default: 'matter' }, }; var game = new Phaser.Game(config);
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var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA' }); }, preload: function () { this.load.image('ball1', 'assets/sprites/pangball.png'); }, create: function () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); for (var i = 0; i < 64; i++) { var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball1'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } this.input.once('pointerdown', function (event) { this.scene.transition({ target: 'sceneB', duration: 2000 }); }, this); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB' }); }, preload: function () { this.load.image('ball2', 'assets/sprites/shinyball.png'); }, create: function () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); for (var i = 0; i < 64; i++) { var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball2'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } this.input.once('pointerdown', function (event) { this.scene.transition({ target: 'sceneA', duration: 2000 }); }, this); } }); var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB ], physics: { default: 'matter' }, }; var game = new Phaser.Game(config);