var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
debug: true
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('orange', 'assets/sprites/columns-orange.png');
}
function create ()
{
this.matter.world.setBounds().disableGravity();
var poly = this.matter.add.image(200, 50, 'orange');
poly.setBody({
type: 'polygon',
sides: 6,
radius: 64
});
// Just make the body move around and bounce
poly.setVelocity(6, 3);
poly.setAngularVelocity(0.01);
poly.setBounce(1);
poly.setFriction(0, 0, 0);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
debug: true
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('orange', 'assets/sprites/columns-orange.png');
}
function create ()
{
this.matter.world.setBounds().disableGravity();
var poly = this.matter.add.image(200, 50, 'orange');
poly.setBody({
type: 'polygon',
sides: 6,
radius: 64
});
// Just make the body move around and bounce
poly.setVelocity(6, 3);
poly.setAngularVelocity(0.01);
poly.setBounce(1);
poly.setFriction(0, 0, 0);
}