var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
var sprite1 = this.add.sprite(400, 300, 'eye').setInteractive();
var sprite2 = this.add.sprite(450, 350, 'eye').setInteractive();
sprite1.name = 'bob';
sprite2.name = 'ben';
this.input.topOnly = true;
this.input.on('gameobjectover', function (pointer, gameObject) {
gameObject.setTint(0x00ff00);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
if (gameObject.input.isDown)
{
gameObject.setTint(0xff0000);
}
else
{
gameObject.clearTint();
}
});
this.input.on('gameobjectdown', function (pointer, gameObject) {
gameObject.setTint(0xff0000);
});
this.input.on('gameobjectup', function (pointer, gameObject) {
if (gameObject.input.isOver)
{
gameObject.setTint(0x00ff00);
}
else
{
gameObject.clearTint();
}
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
var sprite1 = this.add.sprite(400, 300, 'eye').setInteractive();
var sprite2 = this.add.sprite(450, 350, 'eye').setInteractive();
sprite1.name = 'bob';
sprite2.name = 'ben';
this.input.topOnly = true;
this.input.on('gameobjectover', function (pointer, gameObject) {
gameObject.setTint(0x00ff00);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
if (gameObject.input.isDown)
{
gameObject.setTint(0xff0000);
}
else
{
gameObject.clearTint();
}
});
this.input.on('gameobjectdown', function (pointer, gameObject) {
gameObject.setTint(0xff0000);
});
this.input.on('gameobjectup', function (pointer, gameObject) {
if (gameObject.input.isOver)
{
gameObject.setTint(0x00ff00);
}
else
{
gameObject.clearTint();
}
});
}