var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var text1;
var text2;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('logo', 'assets/sprites/phaser.png');
this.load.image('asuna', 'assets/sprites/asuna_by_vali233.png');
this.load.image('disk', 'assets/sprites/oz_pov_melting_disk.png');
this.load.image('tree', 'assets/sprites/palm-tree-left.png');
}
function create ()
{
text1 = this.add.text(10, 10, '', { fill: '#00ff00' });
text2 = this.add.text(500, 10, '', { fill: '#00ff00' });
this.input.mouse.disableContextMenu();
this.input.on('pointerup', function (pointer) {
if (pointer.leftButtonReleased())
{
text2.setText('Left Button was released');
}
else if (pointer.rightButtonReleased())
{
text2.setText('Right Button was released');
}
else if (pointer.middleButtonReleased())
{
text2.setText('Middle Button was released');
}
else if (pointer.backButtonReleased())
{
text2.setText('Back Button was released');
}
else if (pointer.forwardButtonReleased())
{
text2.setText('Forward Button was released');
}
});
}
function update ()
{
var pointer = this.input.activePointer;
text1.setText([
'x: ' + pointer.worldX,
'y: ' + pointer.worldY,
'isDown: ' + pointer.isDown
]);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var text1;
var text2;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('logo', 'assets/sprites/phaser.png');
this.load.image('asuna', 'assets/sprites/asuna_by_vali233.png');
this.load.image('disk', 'assets/sprites/oz_pov_melting_disk.png');
this.load.image('tree', 'assets/sprites/palm-tree-left.png');
}
function create ()
{
text1 = this.add.text(10, 10, '', { fill: '#00ff00' });
text2 = this.add.text(500, 10, '', { fill: '#00ff00' });
this.input.mouse.disableContextMenu();
this.input.on('pointerup', function (pointer) {
if (pointer.leftButtonReleased())
{
text2.setText('Left Button was released');
}
else if (pointer.rightButtonReleased())
{
text2.setText('Right Button was released');
}
else if (pointer.middleButtonReleased())
{
text2.setText('Middle Button was released');
}
else if (pointer.backButtonReleased())
{
text2.setText('Back Button was released');
}
else if (pointer.forwardButtonReleased())
{
text2.setText('Forward Button was released');
}
});
}
function update ()
{
var pointer = this.input.activePointer;
text1.setText([
'x: ' + pointer.worldX,
'y: ' + pointer.worldY,
'isDown: ' + pointer.isDown
]);
}