class Demo extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
const path = 'assets/compressed';
this.load.texture(
{
"key": "labs",
"url": {
'ASTC': { type: 'PVR', textureURL: `${path}/textures-astc-4x4.pvr`, atlasURL: `${path}/textures.json` },
'PVRTC': { type: 'PVR', textureURL: `${path}/textures-pvrtc-4bpp-rgba.pvr`, atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` },
'S3TC': { type: 'PVR', textureURL: `${path}/textures-dxt5.pvr`, atlasURL: `${path}/textures-dxt5.json` },
'IMG': { textureURL: `${path}/textures.png`, atlasURL: `${path}/textures.json` }
}
}
);
}
create ()
{
const bubble = this.add.sprite(0, 40, 'labs', 'bubble256').setOrigin(0);
const logo = this.add.sprite(80, 100, 'labs', 'logo').setOrigin(0);
this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d6d',
scene: Demo
};
const game = new Phaser.Game(config);
class Demo extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
const path = 'assets/compressed';
this.load.texture(
{
"key": "labs",
"url": {
'ASTC': { type: 'PVR', textureURL: `${path}/textures-astc-4x4.pvr`, atlasURL: `${path}/textures.json` },
'PVRTC': { type: 'PVR', textureURL: `${path}/textures-pvrtc-4bpp-rgba.pvr`, atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` },
'S3TC': { type: 'PVR', textureURL: `${path}/textures-dxt5.pvr`, atlasURL: `${path}/textures-dxt5.json` },
'IMG': { textureURL: `${path}/textures.png`, atlasURL: `${path}/textures.json` }
}
}
);
}
create ()
{
const bubble = this.add.sprite(0, 40, 'labs', 'bubble256').setOrigin(0);
const logo = this.add.sprite(80, 100, 'labs', 'logo').setOrigin(0);
this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d6d',
scene: Demo
};
const game = new Phaser.Game(config);