var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } function create () { var height = 400; var image = this.add.sprite(100, 300, 'cards').setScale(300 / height).setInteractive(); this.input.setDraggable(image); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.setScale(gameObject.y / height); gameObject.x = pointer.x; gameObject.y = pointer.y; }); this.input.on('drop', function (pointer, gameObject, dropZone) { gameObject.x = dropZone.x; gameObject.y = dropZone.y; }); // A drop zone var zone = this.add.zone(500, 300, 300, 500).setDropZone(); // Just a visual display of the drop zone var graphics = this.add.graphics(); graphics.lineStyle(2, 0xffff00); graphics.strokeRect(zone.x + zone.input.hitArea.x, zone.y + zone.input.hitArea.y, zone.input.hitArea.width, zone.input.hitArea.height); }
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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } function create () { var height = 400; var image = this.add.sprite(100, 300, 'cards').setScale(300 / height).setInteractive(); this.input.setDraggable(image); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.setScale(gameObject.y / height); gameObject.x = pointer.x; gameObject.y = pointer.y; }); this.input.on('drop', function (pointer, gameObject, dropZone) { gameObject.x = dropZone.x; gameObject.y = dropZone.y; }); // A drop zone var zone = this.add.zone(500, 300, 300, 500).setDropZone(); // Just a visual display of the drop zone var graphics = this.add.graphics(); graphics.lineStyle(2, 0xffff00); graphics.strokeRect(zone.x + zone.input.hitArea.x, zone.y + zone.input.hitArea.y, zone.input.hitArea.width, zone.input.hitArea.height); }