var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 1024,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var cards;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
function create ()
{
// Create a stack of random cards
cards = this.add.group();
var frames = this.textures.get('cards').getFrameNames();
for (var i = 0; i < 200; i++)
{
var x = Phaser.Math.Between(0, 2048);
var y = Phaser.Math.Between(0, 1200);
var image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames));
image.setInteractive();
image.setScale(Phaser.Math.FloatBetween(0.25, 1.0));
image.setScrollFactor(image.scaleX);
image.setDepth(image.scrollFactorX);
image.setAngle(Phaser.Math.Between(0, 359));
this.input.setDraggable(image);
cards.add(image);
}
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.04,
drag: 0.0005,
maxSpeed: 0.7
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
this.cameras.main.setBounds(0, 0, 2048, 1200);
}
function update (time, delta)
{
controls.update(delta);
Phaser.Actions.Rotate(cards.getChildren(), 0.01);
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 1024,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var cards;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
function create ()
{
// Create a stack of random cards
cards = this.add.group();
var frames = this.textures.get('cards').getFrameNames();
for (var i = 0; i < 200; i++)
{
var x = Phaser.Math.Between(0, 2048);
var y = Phaser.Math.Between(0, 1200);
var image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames));
image.setInteractive();
image.setScale(Phaser.Math.FloatBetween(0.25, 1.0));
image.setScrollFactor(image.scaleX);
image.setDepth(image.scrollFactorX);
image.setAngle(Phaser.Math.Between(0, 359));
this.input.setDraggable(image);
cards.add(image);
}
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.04,
drag: 0.0005,
maxSpeed: 0.7
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
this.cameras.main.setBounds(0, 0, 2048, 1200);
}
function update (time, delta)
{
controls.update(delta);
Phaser.Actions.Rotate(cards.getChildren(), 0.01);
}