Multiple Draggables

var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 1024,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}

function create ()
{
    //  Create a stack of random cards

    var frames = this.textures.get('cards').getFrameNames();

    var x = 100;
    var y = 100;

    for (var i = 0; i < 64; i++)
    {
        var image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();

        this.input.setDraggable(image);

        x += 4;
        y += 4;
    }

    //  Grab everything under the pointer

    this.input.topOnly = false;

    this.input.on('drag', function (pointer, gameObject, dragX, dragY) {

        gameObject.x = dragX;
        gameObject.y = dragY;

    });

}