Move Sprite

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    input: {
        gamepad: true
    },
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var sprites = [];

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('sky', 'assets/skies/lightblue.png');
    this.load.image('elephant', 'assets/sprites/elephant.png');
}

function create ()
{
    this.add.image(0, 0, 'sky').setOrigin(0);

    var text;

    if (this.input.gamepad.total === 0)
    {
        text = this.add.text(10, 10, 'Press any button on a connected Gamepad', { font: '16px Courier', fill: '#00ff00' });

        this.input.gamepad.once('connected', function (pad) {

            console.log('connected', pad.id);

            for (var i = 0; i < this.input.gamepad.total; i++)
            {
                sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant'));
            }

            text.destroy();

        }, this);
    }
    else
    {
        for (var i = 0; i < this.input.gamepad.total; i++)
        {
            sprites.push(this.add.sprite(Phaser.Math.Between(200, 600), Phaser.Math.Between(100, 500), 'elephant'));
        }
    }
}

function update ()
{
    var pads = this.input.gamepad.gamepads;

    for (var i = 0; i < pads.length; i++)
    {
        var gamepad = pads[i];

        if (!gamepad)
        {
            continue;
        }

        var sprite = sprites[i];

        if (gamepad.left)
        {
            sprite.x -= 4;
            sprite.flipX = false;
        }
        else if (gamepad.right)
        {
            sprite.x += 4;
            sprite.flipX = true;
        }

        if (gamepad.up)
        {
            sprite.y -= 4;
        }
        else if (gamepad.down)
        {
            sprite.y += 4;
        }
    }
}