var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create() {
// They get 1 second to press the next key in the combo, or it resets
var combo = this.input.keyboard.createCombo('phaser', { maxKeyDelay: 1000 });
this.input.keyboard.on('keycombomatch', function (event) {
console.log('You typed phaser quickly!');
});
}
var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create() {
// They get 1 second to press the next key in the combo, or it resets
var combo = this.input.keyboard.createCombo('phaser', { maxKeyDelay: 1000 });
this.input.keyboard.on('keycombomatch', function (event) {
console.log('You typed phaser quickly!');
});
}