var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 1024,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ayu', 'assets/pics/ayu2.png');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
function create ()
{
// Create a stack of random cards
var frames = this.textures.get('cards').getFrameNames();
var x = 100;
var y = 100;
for (var i = 0; i < 64; i++)
{
var image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();
this.input.setDraggable(image);
y += 6;
}
// A drop zone
var zone = this.add.image(500, 300, 'ayu').setInteractive();
zone.input.dropZone = true;
this.input.on('dragstart', function (pointer, gameObject) {
this.children.bringToTop(gameObject);
}, this);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
this.input.on('dragenter', function (pointer, gameObject, dropZone) {
zone.setTint(0x00ff00);
});
this.input.on('dragleave', function (pointer, gameObject, dropZone) {
zone.clearTint();
});
this.input.on('drop', function (pointer, gameObject, dropZone) {
gameObject.x = dropZone.x;
gameObject.y = dropZone.y;
gameObject.setScale(0.2);
gameObject.input.enabled = false;
zone.clearTint();
});
this.input.on('dragend', function (pointer, gameObject, dropped) {
if (!dropped)
{
gameObject.x = gameObject.input.dragStartX;
gameObject.y = gameObject.input.dragStartY;
}
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 1024,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ayu', 'assets/pics/ayu2.png');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
function create ()
{
// Create a stack of random cards
var frames = this.textures.get('cards').getFrameNames();
var x = 100;
var y = 100;
for (var i = 0; i < 64; i++)
{
var image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();
this.input.setDraggable(image);
y += 6;
}
// A drop zone
var zone = this.add.image(500, 300, 'ayu').setInteractive();
zone.input.dropZone = true;
this.input.on('dragstart', function (pointer, gameObject) {
this.children.bringToTop(gameObject);
}, this);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
this.input.on('dragenter', function (pointer, gameObject, dropZone) {
zone.setTint(0x00ff00);
});
this.input.on('dragleave', function (pointer, gameObject, dropZone) {
zone.clearTint();
});
this.input.on('drop', function (pointer, gameObject, dropZone) {
gameObject.x = dropZone.x;
gameObject.y = dropZone.y;
gameObject.setScale(0.2);
gameObject.input.enabled = false;
zone.clearTint();
});
this.input.on('dragend', function (pointer, gameObject, dropped) {
if (!dropped)
{
gameObject.x = gameObject.input.dragStartX;
gameObject.y = gameObject.input.dragStartY;
}
});
}