var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
disableContextMenu: true,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.spritesheet('balls', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
function create ()
{
var graphics = this.add.graphics();
var color = 0xffff00;
var thickness = 2;
var alpha = 1;
// Events
var sx = 0;
var sy = 0;
var draw = false;
// Stop the right-click from triggering the context menu
// You can also set this in the game config
this.input.mouse.disableContextMenu();
this.input.on('pointerdown', function (pointer) {
sx = pointer.x;
sy = pointer.y;
draw = true;
if (pointer.leftButtonDown() && pointer.rightButtonDown())
{
color = 0x00ffff;
}
else if (pointer.leftButtonDown())
{
color = 0xffff00;
}
else if (pointer.rightButtonDown())
{
color = 0x00ff00;
}
});
this.input.on('pointerup', function () {
draw = false;
});
this.input.on('pointermove', function (pointer) {
if (draw && pointer.noButtonDown() === false)
{
graphics.clear();
graphics.lineStyle(thickness, color, alpha);
graphics.strokeRect(sx, sy, pointer.x - sx, pointer.y - sy);
}
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
disableContextMenu: true,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.spritesheet('balls', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
function create ()
{
var graphics = this.add.graphics();
var color = 0xffff00;
var thickness = 2;
var alpha = 1;
// Events
var sx = 0;
var sy = 0;
var draw = false;
// Stop the right-click from triggering the context menu
// You can also set this in the game config
this.input.mouse.disableContextMenu();
this.input.on('pointerdown', function (pointer) {
sx = pointer.x;
sy = pointer.y;
draw = true;
if (pointer.leftButtonDown() && pointer.rightButtonDown())
{
color = 0x00ffff;
}
else if (pointer.leftButtonDown())
{
color = 0xffff00;
}
else if (pointer.rightButtonDown())
{
color = 0x00ff00;
}
});
this.input.on('pointerup', function () {
draw = false;
});
this.input.on('pointermove', function (pointer) {
if (draw && pointer.noButtonDown() === false)
{
graphics.clear();
graphics.lineStyle(thickness, color, alpha);
graphics.strokeRect(sx, sy, pointer.x - sx, pointer.y - sy);
}
});
}