Sprite Sheet From Atlas

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.path = 'assets/atlas/trimsheet/';

    this.load.atlas('testanims', 'trimsheet.png', 'trimsheet.json');
}

function create ()
{
    //  create a sprite sheet from a frame embedded in a texture atlas
    //  'boom' is the unique local name we'll give the sprite sheet
    //  'megaset' is the key of the texture atlas that contains the sprite sheet
    //  'explosion' is the name of the frame within the texture atlas
    //  The rest of the values are the sprite sheet frame sizes and offsets

    var t1 = this.textures.addSpriteSheetFromAtlas(
        'boom1',
        {
            atlas: 'testanims',
            frame: 'explosion-notrim',
            frameWidth: 64,
            frameHeight: 64,
            endFrame: 23
        });


    var t2 = this.textures.addSpriteSheetFromAtlas(
        'boom2',
        {
            atlas: 'testanims',
            frame: 'explosion',
            frameWidth: 64,
            frameHeight: 64,
            endFrame: 23
        });

    var b1 = this.textures.addSpriteSheetFromAtlas(
        'bubble1',
        {
            atlas: 'testanims',
            frame: 'bubble-notrim',
            frameWidth: 34,
            frameHeight: 68
        });


    var b2 = this.textures.addSpriteSheetFromAtlas(
        'bubble2',
        {
            atlas: 'testanims',
            frame: 'bubble',
            frameWidth: 34,
            frameHeight: 68
        });

    //  There is a new texture available called 'boom1', which we can assign to game objects:

    var config1 = {
        key: 'explode1',
        frames: this.anims.generateFrameNumbers('boom1', { start: 0, end: 23, first: 23 }),
        frameRate: 20,
        repeat: -1
    };

    var config2 = {
        key: 'explode2',
        frames: this.anims.generateFrameNumbers('boom2', { start: 0, end: 23, first: 23 }),
        frameRate: 20,
        repeat: -1
    };

    var config3 = {
        key: 'bobble1',
        frames: this.anims.generateFrameNumbers('bubble1', { start: 0, end: 6 }),
        frameRate: 10,
        repeat: -1
    };

    var config4 = {
        key: 'bobble2',
        frames: this.anims.generateFrameNumbers('bubble2', { start: 0, end: 6 }),
        frameRate: 10,
        repeat: -1
    };

    this.anims.create(config1);
    this.anims.create(config2);
    this.anims.create(config3);
    this.anims.create(config4);

    this.add.sprite(300, 200).play('explode1');
    this.add.sprite(400, 200).play('explode2');

    this.add.sprite(300, 400).play('bobble1');
    this.add.sprite(400, 400).play('bobble2');
}