Get Pixels

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('piggy', 'assets/pics/pigchampagne.png');
}

function create ()
{
    var src = this.textures.get('piggy').getSourceImage();

    var canvas = this.textures.createCanvas('map', src.width, src.height).draw(0, 0, src);

    //  You can now access the CanvasTexture properties, such as canvas.imageData

    //  Here we'll just create a rectangle for each pixel, with a unique size

    var pixel = new Phaser.Display.Color();

    for (var y = 0; y < src.height; y++)
    {
        for (var x = 0; x < src.width; x++)
        {
            canvas.getPixel(x, y, pixel);

            if (pixel.a > 0)
            {
                this.add.rectangle(x * 4, y * 8, 4, 8, pixel.color);
            }
        }
    }
}