var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', scene: { preload: preload, create: create, update: update } }; var pos; var tint; var frame; var transformMatrix; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { frame = this.textures.getFrame('pic'); tint = Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlpha(16777215, 1); transformMatrix = new Phaser.GameObjects.Components.TransformMatrix(); pos = new Phaser.Math.Vector2(0, 0); this.tweens.add({ targets: pos, props: { x: { value: 32, ease: 'Linear', duration: 6000 }, y: { value: 472, ease: 'Sine.inOut', duration: 3000 } }, yoyo: true, repeat: -1 }); } function update () { var pipeline = this.renderer.pipelines.MULTI_PIPELINE; for (var i = 0; i < 12; i++) { pipeline.batchTextureFrame( frame, i * 64, pos.y - (Math.sin(pos.x + i) * 16), tint, 1, transformMatrix ); } }
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var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', scene: { preload: preload, create: create, update: update } }; var pos; var tint; var frame; var transformMatrix; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { frame = this.textures.getFrame('pic'); tint = Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlpha(16777215, 1); transformMatrix = new Phaser.GameObjects.Components.TransformMatrix(); pos = new Phaser.Math.Vector2(0, 0); this.tweens.add({ targets: pos, props: { x: { value: 32, ease: 'Linear', duration: 6000 }, y: { value: 472, ease: 'Sine.inOut', duration: 3000 } }, yoyo: true, repeat: -1 }); } function update () { var pipeline = this.renderer.pipelines.MULTI_PIPELINE; for (var i = 0; i < 12; i++) { pipeline.batchTextureFrame( frame, i * 64, pos.y - (Math.sin(pos.x + i) * 16), tint, 1, transformMatrix ); } }