var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var game = new Phaser.Game(config); var controls; var marker; var map; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json'); } function create () { map = this.make.tilemap({ key: 'map' }); var tiles = map.addTilesetImage('Desert', 'tiles'); var layer = map.createLayer('Ground', tiles, 0, 0); marker = this.add.graphics(); marker.lineStyle(2, 0x000000, 1); marker.strokeRect(0, 0, 6 * map.tileWidth, 6 * map.tileHeight); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); var help = this.add.text(16, 16, 'Left-click to fill the selected region.', { fontFamily: 'Arial', fontSize: '18px', padding: { x: 10, y: 5 }, backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } function update (time, delta) { controls.update(delta); var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); // Rounds down to nearest tile var pointerTileX = map.worldToTileX(worldPoint.x); var pointerTileY = map.worldToTileY(worldPoint.y); // Snap to tile coordinates, but in world space marker.x = map.tileToWorldX(pointerTileX); marker.y = map.tileToWorldY(pointerTileY); if (this.input.manager.activePointer.isDown) { // Fill the tiles within an area with sign posts (tile id = 46) map.fill(46, pointerTileX, pointerTileY, 6, 6); } }
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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var game = new Phaser.Game(config); var controls; var marker; var map; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json'); } function create () { map = this.make.tilemap({ key: 'map' }); var tiles = map.addTilesetImage('Desert', 'tiles'); var layer = map.createLayer('Ground', tiles, 0, 0); marker = this.add.graphics(); marker.lineStyle(2, 0x000000, 1); marker.strokeRect(0, 0, 6 * map.tileWidth, 6 * map.tileHeight); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); var help = this.add.text(16, 16, 'Left-click to fill the selected region.', { fontFamily: 'Arial', fontSize: '18px', padding: { x: 10, y: 5 }, backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } function update (time, delta) { controls.update(delta); var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); // Rounds down to nearest tile var pointerTileX = map.worldToTileX(worldPoint.x); var pointerTileY = map.worldToTileY(worldPoint.y); // Snap to tile coordinates, but in world space marker.x = map.tileToWorldX(pointerTileX); marker.y = map.tileToWorldY(pointerTileY); if (this.input.manager.activePointer.isDown) { // Fill the tiles within an area with sign posts (tile id = 46) map.fill(46, pointerTileX, pointerTileY, 6, 6); } }