Tiled Multi Tileset

class Example extends Phaser.Scene
{
    constructor()
    {
        super();
    }

    preload()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
        this.load.image('ground', 'assets/tilemaps/tiles/kenny_ground_64x64.png');
        this.load.image('items', 'assets/tilemaps/tiles/kenny_items_64x64.png');
        this.load.image('platformer', 'assets/tilemaps/tiles/kenny_platformer_64x64.png');
        this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/multi-tileset.json');
    }

    create()
    {
        var map = this.make.tilemap({ key: 'map' });

        var groundTiles = map.addTilesetImage('kenny_ground_64x64', 'ground');

        map.createLayer('Tile Layer 1', groundTiles, 0, 0);

        var itemTiles = map.addTilesetImage('kenny_items_64x64', 'items');

        map.createLayer('Tile Layer 1', itemTiles, 0, 0);

        var platformTiles = map.addTilesetImage('kenny_platformer_64x64', 'platformer');

        map.createStaticLayer('Tile Layer 1', platformTiles, 0, 0);

        this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels);

        var cursors = this.input.keyboard.createCursorKeys();

        var controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            speed: 0.5
        };

        this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);

        var help = this.add.text(16, 16, 'Arrow keys to scroll', {
            fontSize: '18px',
            padding: { x: 10, y: 5 },
            backgroundColor: '#000000',
            fill: '#ffffff'
        });

        help.setScrollFactor(0);
    }

    update(time, delta)
    {
        this.controls.update(delta);
    }
}

const config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    pixelArt: true,
    scene: [ Example ]
};

const game = new Phaser.Game(config);