Visual Tile Bleed Test

var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    pixelArt: true,
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('tiles', 'assets/tilemaps/tiles/catastrophi_tiles_16.png');
    this.load.tilemapCSV('map', 'assets/tilemaps/csv/catastrophi_level2.csv');
}

function create ()
{
    var map = this.make.tilemap({ key: 'map', tileWidth: 16, tileHeight: 16 });
    var tileset = map.addTilesetImage('tiles');
    var layer = map.createLayer(0, tileset, 0, 0);

    // Visual test to make sure tiles don't bleed while scrolling at certain speeds
}

function update (time, delta)
{
    this.cameras.main.scrollX = (200 + Math.cos(time / 1000) * 200);
    this.cameras.main.scrollY = (500 + Math.sin(time / 1000) * 500);
}