// Visual test to make sure selecting tile world coordinates properly factor in scale, scroll and // layer position. Expected behavior for tiles bigger/smaller than base size: you can only select // them if you click on the bottom left of the graphic (the origin of where it is placed in the // tilemap). var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); var map; var tileLayer; var offsetTileLayer; var tileLayer2; var smallTileLayer; var text; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/features-test.json'); this.load.spritesheet('coin', 'assets/sprites/coin.png', { frameWidth: 32, frameHeight: 32 }); this.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png'); this.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png'); this.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png'); this.load.image('dangerous-kiss', 'assets/tilemaps/tiles/dangerous-kiss.png'); } function create () { map = this.add.tilemap('map'); var groundTiles = map.addTilesetImage('ground_1x1'); var tiles2 = map.addTilesetImage('tiles2'); var kissTiles = map.addTilesetImage('dangerous-kiss'); tileLayer = map.createLayer('Tile Layer 1', groundTiles); offsetTileLayer = map.createLayer('Offset Tile Layer', tiles2, 50, 100); tileLayer2 = map.createLayer('Tile Layer 2', groundTiles); tileLayer2.setScale(0.75); smallTileLayer = map.createLayer('Small Tile Layer', kissTiles); smallTileLayer.setScale(2); selectLayer(tileLayer); this.input.keyboard.on('keydown_ONE', function (event) { selectLayer(tileLayer); }); this.input.keyboard.on('keydown_TWO', function (event) { selectLayer(offsetTileLayer); }); this.input.keyboard.on('keydown_THREE', function (event) { selectLayer(tileLayer2); }); this.input.keyboard.on('keydown_FOUR', function (event) { selectLayer(smallTileLayer); }); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); text = this.add.text(16, 16, '', { font: '20px Arial', backgroundColor: '#000000', fill: '#ffffff' }); text.setScrollFactor(0); } function update (time, delta) { controls.update(delta); var message = [ 'Press 1/2/3/4 to select layers' ]; var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); message.push('Mouse Position: ' + worldPoint.x + ', ' + worldPoint.y); var tile = map.getTileAtWorldXY(worldPoint.x, worldPoint.y); if (tile) { message.push('Tile Center Position: ' + tile.getCenterX() + ', ' + tile.getCenterY()); message.push('Tile Bounds: ' + tile.getLeft() + ', ' + tile.getTop() + ' -> ' + tile.getRight() + ', ' + tile.getBottom()); } text.setText(message); } function selectLayer (layer) { map.setLayer(layer); tileLayer.alpha = 0.5; offsetTileLayer.alpha = 0.5; tileLayer2.alpha = 0.5; smallTileLayer.alpha = 0.5; layer.alpha = 1; }
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// Visual test to make sure selecting tile world coordinates properly factor in scale, scroll and // layer position. Expected behavior for tiles bigger/smaller than base size: you can only select // them if you click on the bottom left of the graphic (the origin of where it is placed in the // tilemap). var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); var map; var tileLayer; var offsetTileLayer; var tileLayer2; var smallTileLayer; var text; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/features-test.json'); this.load.spritesheet('coin', 'assets/sprites/coin.png', { frameWidth: 32, frameHeight: 32 }); this.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png'); this.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png'); this.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png'); this.load.image('dangerous-kiss', 'assets/tilemaps/tiles/dangerous-kiss.png'); } function create () { map = this.add.tilemap('map'); var groundTiles = map.addTilesetImage('ground_1x1'); var tiles2 = map.addTilesetImage('tiles2'); var kissTiles = map.addTilesetImage('dangerous-kiss'); tileLayer = map.createLayer('Tile Layer 1', groundTiles); offsetTileLayer = map.createLayer('Offset Tile Layer', tiles2, 50, 100); tileLayer2 = map.createLayer('Tile Layer 2', groundTiles); tileLayer2.setScale(0.75); smallTileLayer = map.createLayer('Small Tile Layer', kissTiles); smallTileLayer.setScale(2); selectLayer(tileLayer); this.input.keyboard.on('keydown_ONE', function (event) { selectLayer(tileLayer); }); this.input.keyboard.on('keydown_TWO', function (event) { selectLayer(offsetTileLayer); }); this.input.keyboard.on('keydown_THREE', function (event) { selectLayer(tileLayer2); }); this.input.keyboard.on('keydown_FOUR', function (event) { selectLayer(smallTileLayer); }); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); text = this.add.text(16, 16, '', { font: '20px Arial', backgroundColor: '#000000', fill: '#ffffff' }); text.setScrollFactor(0); } function update (time, delta) { controls.update(delta); var message = [ 'Press 1/2/3/4 to select layers' ]; var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); message.push('Mouse Position: ' + worldPoint.x + ', ' + worldPoint.y); var tile = map.getTileAtWorldXY(worldPoint.x, worldPoint.y); if (tile) { message.push('Tile Center Position: ' + tile.getCenterX() + ', ' + tile.getCenterY()); message.push('Tile Bounds: ' + tile.getLeft() + ', ' + tile.getTop() + ' -> ' + tile.getRight() + ', ' + tile.getBottom()); } text.setText(message); } function selectLayer (layer) { map.setLayer(layer); tileLayer.alpha = 0.5; offsetTileLayer.alpha = 0.5; tileLayer2.alpha = 0.5; smallTileLayer.alpha = 0.5; layer.alpha = 1; }