var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 600 }
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var map;
var tileset;
var layer;
var player;
var pickups;
var cursors;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('tiles', 'assets/tilemaps/tiles/gridtiles.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/simple-map.json');
this.load.image('player', 'assets/sprites/phaser-dude.png');
}
function create ()
{
map = this.make.tilemap({ key: 'map', tileWidth: 32, tileHeight: 32 });
tileset = map.addTilesetImage('tiles');
layer = map.createLayer('Level1', tileset);
map.setCollision([ 20, 48 ]);
pickups = map.filterTiles(function (tile) {
return (tile.index === 82);
});
player = this.add.rectangle(96, 96, 24, 38, 0xffff00);
this.physics.add.existing(player);
this.physics.add.collider(player, layer);
cursors = this.input.keyboard.createCursorKeys();
cursors.up.on('down', function () {
if (player.body.blocked.down)
{
player.body.setVelocityY(-360);
}
}, this);
}
function update ()
{
player.body.setVelocityX(0);
if (cursors.left.isDown)
{
player.body.setVelocityX(-200);
}
else if (cursors.right.isDown)
{
player.body.setVelocityX(200);
}
this.physics.world.overlapTiles(player, pickups, hitPickup, null, this);
}
function hitPickup (player, tile)
{
map.removeTile(tile, 29, false);
pickups = map.filterTiles(function (tile) {
return (tile.index === 82);
});
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 600 }
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var map;
var tileset;
var layer;
var player;
var pickups;
var cursors;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('tiles', 'assets/tilemaps/tiles/gridtiles.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/simple-map.json');
this.load.image('player', 'assets/sprites/phaser-dude.png');
}
function create ()
{
map = this.make.tilemap({ key: 'map', tileWidth: 32, tileHeight: 32 });
tileset = map.addTilesetImage('tiles');
layer = map.createLayer('Level1', tileset);
map.setCollision([ 20, 48 ]);
pickups = map.filterTiles(function (tile) {
return (tile.index === 82);
});
player = this.add.rectangle(96, 96, 24, 38, 0xffff00);
this.physics.add.existing(player);
this.physics.add.collider(player, layer);
cursors = this.input.keyboard.createCursorKeys();
cursors.up.on('down', function () {
if (player.body.blocked.down)
{
player.body.setVelocityY(-360);
}
}, this);
}
function update ()
{
player.body.setVelocityX(0);
if (cursors.left.isDown)
{
player.body.setVelocityX(-200);
}
else if (cursors.right.isDown)
{
player.body.setVelocityX(200);
}
this.physics.world.overlapTiles(player, pickups, hitPickup, null, this);
}
function hitPickup (player, tile)
{
map.removeTile(tile, 29, false);
pickups = map.filterTiles(function (tile) {
return (tile.index === 82);
});
}