class Example extends Phaser.Scene
{
constructor ()
{
super();
}
create ()
{
const container1 = this.add.container(400, 300);
// Because the rect is drawn at 0x0 it will start from the top-left of Container1
// If you want bg1 to be _centered_ on Container1 then its xy should be
// negative half width by negative half height (i.e. -150, -150 in this case)
const bg1 = this.add.graphics().fillStyle(0xff0000).fillRect(0, 0, 300, 300);
container1.add(bg1);
// This Container is positioned _relative_ to Container1 (at 400x300)
// Which is why we use 0x0 here - if you put a different value, see how they adjust
const container2 = this.add.container(0, 0);
// Because the rect is drawn at 0x0 it will start from the top-left of Container2
const bg2 = this.add.graphics().fillStyle(0x00ff00).fillRect(0, 0, 200, 200);
container2.add(bg2);
container1.add(container2);
const container3 = this.add.container(0, 0);
// Because the rect is drawn at 0x0 it will start from the top-left of Container3
const bg3 = this.add.graphics().fillStyle(0x0000ff).fillRect(0, 0, 100, 100);
container3.add(bg3);
container1.add(container3);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
create ()
{
const container1 = this.add.container(400, 300);
// Because the rect is drawn at 0x0 it will start from the top-left of Container1
// If you want bg1 to be _centered_ on Container1 then its xy should be
// negative half width by negative half height (i.e. -150, -150 in this case)
const bg1 = this.add.graphics().fillStyle(0xff0000).fillRect(0, 0, 300, 300);
container1.add(bg1);
// This Container is positioned _relative_ to Container1 (at 400x300)
// Which is why we use 0x0 here - if you put a different value, see how they adjust
const container2 = this.add.container(0, 0);
// Because the rect is drawn at 0x0 it will start from the top-left of Container2
const bg2 = this.add.graphics().fillStyle(0x00ff00).fillRect(0, 0, 200, 200);
container2.add(bg2);
container1.add(container2);
const container3 = this.add.container(0, 0);
// Because the rect is drawn at 0x0 it will start from the top-left of Container3
const bg3 = this.add.graphics().fillStyle(0x0000ff).fillRect(0, 0, 100, 100);
container3.add(bg3);
container1.add(container3);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);