var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('cokecan', 'assets/sprites/cokecan.png');
}
function create ()
{
var info = this.add.text(0, 0, 'Click to add objects', { fill: '#00ff00' });
// Our pool - essentially a Group that takes advantage of maxSize
// Setting the maxSize property limits the amount of objects allowed in this pool
var cans = this.add.group({
defaultKey: 'cokecan',
maxSize: 10
});
var x = 60;
this.input.on('pointerdown', function () {
// Pluck an entry from the pool. If it doesn't already exist, create it.
cans.get(x, 300);
x += 74;
info.setText([
'Used: ' + cans.getTotalUsed(),
'Free: ' + cans.getTotalFree()
]);
});
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('cokecan', 'assets/sprites/cokecan.png');
}
function create ()
{
var info = this.add.text(0, 0, 'Click to add objects', { fill: '#00ff00' });
// Our pool - essentially a Group that takes advantage of maxSize
// Setting the maxSize property limits the amount of objects allowed in this pool
var cans = this.add.group({
defaultKey: 'cokecan',
maxSize: 10
});
var x = 60;
this.input.on('pointerdown', function () {
// Pluck an entry from the pool. If it doesn't already exist, create it.
cans.get(x, 300);
x += 74;
info.setText([
'Used: ' + cans.getTotalUsed(),
'Free: ' + cans.getTotalFree()
]);
});
}