var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var graphics; var circle; var pointerCircle; var a = 0; function create () { graphics = this.add.graphics({ fillStyle: { color: 0xaa0000} }); circle = new Phaser.Geom.Circle(0, 0, 120); pointerCircle = new Phaser.Geom.Circle(400, 300, 60); this.input.on('pointermove', function (pointer) { pointerCircle.x = pointer.x; pointerCircle.y = pointer.y; }); } function update () { a += 0.015; if (a > Math.PI * 4) { a -= Math.PI * 4; } circle.x = 400 - Math.cos(a / 2) * 400; circle.y = 300 - Math.sin(a * 2) * 300; graphics.clear(); graphics.fillCircleShape(circle); if (Phaser.Geom.Intersects.CircleToCircle(circle, pointerCircle)) { graphics.lineStyle(4, 0xaa0000); } else { graphics.lineStyle(4, 0x00aa00); } graphics.strokeCircleShape(pointerCircle); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var graphics; var circle; var pointerCircle; var a = 0; function create () { graphics = this.add.graphics({ fillStyle: { color: 0xaa0000} }); circle = new Phaser.Geom.Circle(0, 0, 120); pointerCircle = new Phaser.Geom.Circle(400, 300, 60); this.input.on('pointermove', function (pointer) { pointerCircle.x = pointer.x; pointerCircle.y = pointer.y; }); } function update () { a += 0.015; if (a > Math.PI * 4) { a -= Math.PI * 4; } circle.x = 400 - Math.cos(a / 2) * 400; circle.y = 300 - Math.sin(a * 2) * 300; graphics.clear(); graphics.fillCircleShape(circle); if (Phaser.Geom.Intersects.CircleToCircle(circle, pointerCircle)) { graphics.lineStyle(4, 0xaa0000); } else { graphics.lineStyle(4, 0x00aa00); } graphics.strokeCircleShape(pointerCircle); }