var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var moveShape; var circle; var rectangle; var graphics; function create () { graphics = this.add.graphics(); rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); circle = new Phaser.Geom.Circle(300, 400, 60); moveShape = circle; this.input.on('pointerup', function (event) { if (moveShape === circle) { moveShape = rectangle; } else { moveShape = circle; } }); this.input.on('pointermove', function (pointer) { moveShape.x = pointer.x; moveShape.y = pointer.y; }); } function update () { graphics.clear(); if (Phaser.Geom.Intersects.CircleToRectangle(circle, rectangle)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeRectShape(rectangle); graphics.strokeCircleShape(circle); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var moveShape; var circle; var rectangle; var graphics; function create () { graphics = this.add.graphics(); rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); circle = new Phaser.Geom.Circle(300, 400, 60); moveShape = circle; this.input.on('pointerup', function (event) { if (moveShape === circle) { moveShape = rectangle; } else { moveShape = circle; } }); this.input.on('pointermove', function (pointer) { moveShape.x = pointer.x; moveShape.y = pointer.y; }); } function update () { graphics.clear(); if (Phaser.Geom.Intersects.CircleToRectangle(circle, rectangle)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeRectShape(rectangle); graphics.strokeCircleShape(circle); }