var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa }, lineStyle: { width: 2, color: 0xaa0000 } });
var ellipse = new Phaser.Geom.Ellipse(400, 300, 200, 100);
this.input.on('pointermove', function (pointer) {
ellipse.setSize(pointer.x, pointer.y);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.fillEllipseShape(ellipse);
var minorRadius = ellipse.getMinorRadius();
graphics.strokeCircle(400, 300, minorRadius);
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa }, lineStyle: { width: 2, color: 0xaa0000 } });
var ellipse = new Phaser.Geom.Ellipse(400, 300, 200, 100);
this.input.on('pointermove', function (pointer) {
ellipse.setSize(pointer.x, pointer.y);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.fillEllipseShape(ellipse);
var minorRadius = ellipse.getMinorRadius();
graphics.strokeCircle(400, 300, minorRadius);
}
}