var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); var rect = new Phaser.Geom.Rectangle(200, 200, 128, 128); // The green rectangle is the original one graphics.strokeRectShape(rect); Phaser.Geom.Rectangle.Inflate(rect, 128, 128); // Draw the now inflated rectangle in yellow graphics.lineStyle(2, 0xffff00); graphics.strokeRectShape(rect); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); var rect = new Phaser.Geom.Rectangle(200, 200, 128, 128); // The green rectangle is the original one graphics.strokeRectShape(rect); Phaser.Geom.Rectangle.Inflate(rect, 128, 128); // Draw the now inflated rectangle in yellow graphics.lineStyle(2, 0xffff00); graphics.strokeRectShape(rect); }