var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var rect = new Phaser.Geom.Rectangle(0, 0, 8, 6); var graphics = this.add.graphics({ lineStyle: { color: 0x0000aa } }); redraw(1.2, 1.2); this.input.on('pointermove', function(pointer) { redraw(1.05 + pointer.x / 800, 1.05 + pointer.y / 600); }); function redraw(scaleX, scaleY) { graphics.clear(); rect.setTo(0, 0, 8, 6); while(rect.width < 800 || rect.height < 600) { Phaser.Geom.Rectangle.CenterOn(rect, 400, 300); graphics.strokeRectShape(rect); Phaser.Geom.Rectangle.Scale(rect, scaleX, scaleY); } } }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var rect = new Phaser.Geom.Rectangle(0, 0, 8, 6); var graphics = this.add.graphics({ lineStyle: { color: 0x0000aa } }); redraw(1.2, 1.2); this.input.on('pointermove', function(pointer) { redraw(1.05 + pointer.x / 800, 1.05 + pointer.y / 600); }); function redraw(scaleX, scaleY) { graphics.clear(); rect.setTo(0, 0, 8, 6); while(rect.width < 800 || rect.height < 600) { Phaser.Geom.Rectangle.CenterOn(rect, 400, 300); graphics.strokeRectShape(rect); Phaser.Geom.Rectangle.Scale(rect, scaleX, scaleY); } } }