var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var graphics;
var rect;
var point;
var a = 0;
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
rect = new Phaser.Geom.Rectangle(32, 32, 256, 256);
point = new Phaser.Geom.Rectangle(0, 0, 8, 8);
}
function update ()
{
a++;
Phaser.Geom.Rectangle.PerimeterPoint(rect, a, point);
graphics.clear();
graphics.strokeRectShape(rect);
graphics.fillRect(point.x - 4, point.y - 4, point.width, point.height);
// Draw a line from the center of the rect to the point on the perimeter
graphics.lineStyle(2, 0xffffff);
graphics.beginPath();
graphics.moveTo(rect.centerX, rect.centerY);
graphics.lineTo(point.x, point.y);
graphics.closePath();
graphics.strokePath();
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var graphics;
var rect;
var point;
var a = 0;
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
rect = new Phaser.Geom.Rectangle(32, 32, 256, 256);
point = new Phaser.Geom.Rectangle(0, 0, 8, 8);
}
function update ()
{
a++;
Phaser.Geom.Rectangle.PerimeterPoint(rect, a, point);
graphics.clear();
graphics.strokeRectShape(rect);
graphics.fillRect(point.x - 4, point.y - 4, point.width, point.height);
// Draw a line from the center of the rect to the point on the perimeter
graphics.lineStyle(2, 0xffffff);
graphics.beginPath();
graphics.moveTo(rect.centerX, rect.centerY);
graphics.lineTo(point.x, point.y);
graphics.closePath();
graphics.strokePath();
}