var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa }, fillStyle: { color: 0x00aa00 } }); var rect = new Phaser.Geom.Rectangle(0, 0, 100, 100); this.input.on('pointermove', function (pointer) { rect.width = Phaser.Math.FloorTo(pointer.x, 1, 20); rect.height = Phaser.Math.FloorTo(pointer.y, 1, 20); redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.strokeRectShape(rect); graphics.fillPointShape(Phaser.Geom.Rectangle.GetSize(rect), 10); } }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa }, fillStyle: { color: 0x00aa00 } }); var rect = new Phaser.Geom.Rectangle(0, 0, 100, 100); this.input.on('pointermove', function (pointer) { rect.width = Phaser.Math.FloorTo(pointer.x, 1, 20); rect.height = Phaser.Math.FloorTo(pointer.y, 1, 20); redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.strokeRectShape(rect); graphics.fillPointShape(Phaser.Geom.Rectangle.GetSize(rect), 10); } }