var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('chunk', 'assets/sprites/chunk.png');
}
function create ()
{
var rect = new Phaser.Geom.Rectangle(100, 100, 300, 180);
// Each point is 10px apart
// var points = Phaser.Geom.Rectangle.MarchingAnts(rect, 10);
// In this version we get the points based on passing in a quantity of 64 points only
var points = Phaser.Geom.Rectangle.MarchingAnts(rect, false, 64);
for (var i = 0; i < points.length; i++)
{
this.add.image(points[i].x, points[i].y, 'chunk');
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('chunk', 'assets/sprites/chunk.png');
}
function create ()
{
var rect = new Phaser.Geom.Rectangle(100, 100, 300, 180);
// Each point is 10px apart
// var points = Phaser.Geom.Rectangle.MarchingAnts(rect, 10);
// In this version we get the points based on passing in a quantity of 64 points only
var points = Phaser.Geom.Rectangle.MarchingAnts(rect, false, 64);
for (var i = 0; i < points.length; i++)
{
this.add.image(points[i].x, points[i].y, 'chunk');
}
}