var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa }, fillStyle: { color: 0x00aa00} });
var points = [];
var rect = new Phaser.Geom.Rectangle(350, 250, 100, 100);
this.input.on('pointerdown', function (pointer) {
points.push(pointer.position.clone());
redraw();
});
redraw();
function redraw()
{
graphics.clear();
for(var i = 0; i < points.length; i++)
{
var p = points[i];
graphics.fillCircle(p.x, p.y, 4);
}
Phaser.Geom.Rectangle.MergePoints(rect, points);
graphics.strokeRectShape(rect);
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa }, fillStyle: { color: 0x00aa00} });
var points = [];
var rect = new Phaser.Geom.Rectangle(350, 250, 100, 100);
this.input.on('pointerdown', function (pointer) {
points.push(pointer.position.clone());
redraw();
});
redraw();
function redraw()
{
graphics.clear();
for(var i = 0; i < points.length; i++)
{
var p = points[i];
graphics.fillCircle(p.x, p.y, 4);
}
Phaser.Geom.Rectangle.MergePoints(rect, points);
graphics.strokeRectShape(rect);
}
}